public class RandomAgent extends Agent
agentType, domain, internalRewardFunction, world, worldAgentName
Constructor and Description |
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RandomAgent() |
Modifier and Type | Method and Description |
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void |
gameStarting()
This method is called by the world when a new game is starting.
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void |
gameTerminated()
This method is called by the world when a game has ended.
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GroundedSingleAction |
getAction(State s)
This method is called by the world when it needs the agent to choose an action
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void |
observeOutcome(State s,
JointAction jointAction,
java.util.Map<java.lang.String,java.lang.Double> jointReward,
State sprime,
boolean isTerminal)
This method is called by the world when every agent in the world has taken their action.
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getAgentName, getAgentType, getInternalRewardFunction, init, joinWorld, setInternalRewardFunction
public void gameStarting()
Agent
gameStarting
in class Agent
public GroundedSingleAction getAction(State s)
Agent
public void observeOutcome(State s, JointAction jointAction, java.util.Map<java.lang.String,java.lang.Double> jointReward, State sprime, boolean isTerminal)
Agent
observeOutcome
in class Agent
s
- the state in which the last action of each agent was takenjointAction
- the joint action of all agents in the worldjointReward
- the joint reward of all agents in the worldsprime
- the next state to which the agent transitionedisTerminal
- whether the new state is a terminal statepublic void gameTerminated()
Agent
gameTerminated
in class Agent