public class GameSequenceVisualizer
extends javax.swing.JFrame
GameAnalysis objects.
In the GUI's list of a game's actions, the action name is
selected joint action in the currently rendered state.javax.swing.JFrame.AccessibleJFramejava.awt.Window.AccessibleAWTWindow, java.awt.Window.Type| Modifier and Type | Field and Description |
|---|---|
protected boolean |
alreadyInitedGUI |
protected int |
cHeight |
protected java.awt.Container |
controlContainer |
protected GameAnalysis |
curGA |
protected int |
cWidth |
protected java.util.List<GameAnalysis> |
directGames |
protected SGDomain |
domain |
protected java.util.List<java.lang.String> |
episodeFiles |
protected javax.swing.JList |
episodeList |
protected javax.swing.JScrollPane |
episodeScroller |
protected javax.swing.DefaultListModel |
episodesListModel |
protected javax.swing.JList |
iterationList |
protected javax.swing.DefaultListModel |
iterationListModel |
protected javax.swing.JScrollPane |
iterationScroller |
protected Visualizer |
painter |
protected java.awt.TextArea |
propViewer |
accessibleContext, EXIT_ON_CLOSE, rootPane, rootPaneCheckingEnabledCROSSHAIR_CURSOR, DEFAULT_CURSOR, E_RESIZE_CURSOR, HAND_CURSOR, ICONIFIED, MAXIMIZED_BOTH, MAXIMIZED_HORIZ, MAXIMIZED_VERT, MOVE_CURSOR, N_RESIZE_CURSOR, NE_RESIZE_CURSOR, NORMAL, NW_RESIZE_CURSOR, S_RESIZE_CURSOR, SE_RESIZE_CURSOR, SW_RESIZE_CURSOR, TEXT_CURSOR, W_RESIZE_CURSOR, WAIT_CURSORBOTTOM_ALIGNMENT, CENTER_ALIGNMENT, LEFT_ALIGNMENT, RIGHT_ALIGNMENT, TOP_ALIGNMENT| Constructor and Description |
|---|
GameSequenceVisualizer(Visualizer v,
SGDomain d,
java.util.List<GameAnalysis> games)
Initializes the GameSequenceVisualizer with programatially supplied list of
GameAnalysis objects to view. |
GameSequenceVisualizer(Visualizer v,
SGDomain d,
java.util.List<GameAnalysis> games,
int w,
int h)
Initializes the GameSequenceVisualizer with programmatially supplied list of
GameAnalysis objects to view. |
GameSequenceVisualizer(Visualizer v,
SGDomain d,
java.lang.String experimentDirectory)
Initializes the GameSequenceVisualizer.
|
GameSequenceVisualizer(Visualizer v,
SGDomain d,
java.lang.String experimentDirectory,
int width,
int height)
Initializes the GameSequenceVisualizer.
|
| Modifier and Type | Method and Description |
|---|---|
void |
init(Visualizer v,
SGDomain d,
java.lang.String experimentDirectory,
int w,
int h)
Initializes the GameSequenceVisualizer.
|
void |
initGUI()
Initializes the GUI and presents it to the user.
|
void |
initWithDirectGames(Visualizer v,
SGDomain d,
java.util.List<GameAnalysis> games,
int w,
int h)
Initializes the GameSequenceVisualizer.
|
addImpl, createRootPane, frameInit, getAccessibleContext, getContentPane, getDefaultCloseOperation, getGlassPane, getGraphics, getJMenuBar, getLayeredPane, getRootPane, getTransferHandler, isDefaultLookAndFeelDecorated, isRootPaneCheckingEnabled, paramString, processWindowEvent, remove, repaint, setContentPane, setDefaultCloseOperation, setDefaultLookAndFeelDecorated, setGlassPane, setIconImage, setJMenuBar, setLayeredPane, setLayout, setRootPane, setRootPaneCheckingEnabled, setTransferHandler, updateaddNotify, getCursorType, getExtendedState, getFrames, getIconImage, getMaximizedBounds, getMenuBar, getState, getTitle, isResizable, isUndecorated, remove, removeNotify, setBackground, setCursor, setExtendedState, setMaximizedBounds, setMenuBar, setOpacity, setResizable, setShape, setState, setTitle, setUndecoratedaddPropertyChangeListener, addPropertyChangeListener, addWindowFocusListener, addWindowListener, addWindowStateListener, applyResourceBundle, applyResourceBundle, createBufferStrategy, createBufferStrategy, dispose, getBackground, getBufferStrategy, getFocusableWindowState, getFocusCycleRootAncestor, getFocusOwner, getFocusTraversalKeys, getIconImages, getInputContext, getListeners, getLocale, getModalExclusionType, getMostRecentFocusOwner, getOpacity, getOwnedWindows, getOwner, getOwnerlessWindows, getShape, getToolkit, getType, getWarningString, getWindowFocusListeners, getWindowListeners, getWindows, getWindowStateListeners, hide, isActive, isAlwaysOnTop, isAlwaysOnTopSupported, isAutoRequestFocus, isFocusableWindow, isFocusCycleRoot, isFocused, isLocationByPlatform, isOpaque, isShowing, isValidateRoot, pack, paint, postEvent, processEvent, processWindowFocusEvent, processWindowStateEvent, removeWindowFocusListener, removeWindowListener, removeWindowStateListener, reshape, setAlwaysOnTop, setAutoRequestFocus, setBounds, setBounds, setCursor, setFocusableWindowState, setFocusCycleRoot, setIconImages, setLocation, setLocation, setLocationByPlatform, setLocationRelativeTo, setMinimumSize, setModalExclusionType, setSize, setSize, setType, setVisible, show, toBack, toFrontadd, add, add, add, add, addContainerListener, applyComponentOrientation, areFocusTraversalKeysSet, countComponents, deliverEvent, doLayout, findComponentAt, findComponentAt, getAlignmentX, getAlignmentY, getComponent, getComponentAt, getComponentAt, getComponentCount, getComponents, getComponentZOrder, getContainerListeners, getFocusTraversalPolicy, getInsets, getLayout, getMaximumSize, getMinimumSize, getMousePosition, getPreferredSize, insets, invalidate, isAncestorOf, isFocusCycleRoot, isFocusTraversalPolicyProvider, isFocusTraversalPolicySet, layout, list, list, locate, minimumSize, paintComponents, preferredSize, print, printComponents, processContainerEvent, remove, removeAll, removeContainerListener, setComponentZOrder, setFocusTraversalKeys, setFocusTraversalPolicy, setFocusTraversalPolicyProvider, setFont, transferFocusDownCycle, validate, validateTreeaction, add, addComponentListener, addFocusListener, addHierarchyBoundsListener, addHierarchyListener, addInputMethodListener, addKeyListener, addMouseListener, addMouseMotionListener, addMouseWheelListener, bounds, checkImage, checkImage, coalesceEvents, contains, contains, createImage, createImage, createVolatileImage, createVolatileImage, disable, disableEvents, dispatchEvent, enable, enable, enableEvents, enableInputMethods, firePropertyChange, firePropertyChange, firePropertyChange, firePropertyChange, firePropertyChange, firePropertyChange, firePropertyChange, firePropertyChange, firePropertyChange, getBaseline, getBaselineResizeBehavior, getBounds, getBounds, getColorModel, getComponentListeners, getComponentOrientation, getCursor, getDropTarget, getFocusListeners, getFocusTraversalKeysEnabled, getFont, getFontMetrics, getForeground, getGraphicsConfiguration, getHeight, getHierarchyBoundsListeners, getHierarchyListeners, getIgnoreRepaint, getInputMethodListeners, getInputMethodRequests, getKeyListeners, getLocation, getLocation, getLocationOnScreen, getMouseListeners, getMouseMotionListeners, getMousePosition, getMouseWheelListeners, getName, getParent, getPeer, getPropertyChangeListeners, getPropertyChangeListeners, getSize, getSize, getTreeLock, getWidth, getX, getY, gotFocus, handleEvent, hasFocus, imageUpdate, inside, isBackgroundSet, isCursorSet, isDisplayable, isDoubleBuffered, isEnabled, isFocusable, isFocusOwner, isFocusTraversable, isFontSet, isForegroundSet, isLightweight, isMaximumSizeSet, isMinimumSizeSet, isPreferredSizeSet, isValid, isVisible, keyDown, keyUp, list, list, list, location, lostFocus, mouseDown, mouseDrag, mouseEnter, mouseExit, mouseMove, mouseUp, move, nextFocus, paintAll, prepareImage, prepareImage, printAll, processComponentEvent, processFocusEvent, processHierarchyBoundsEvent, processHierarchyEvent, processInputMethodEvent, processKeyEvent, processMouseEvent, processMouseMotionEvent, processMouseWheelEvent, removeComponentListener, removeFocusListener, removeHierarchyBoundsListener, removeHierarchyListener, removeInputMethodListener, removeKeyListener, removeMouseListener, removeMouseMotionListener, removeMouseWheelListener, removePropertyChangeListener, removePropertyChangeListener, repaint, repaint, repaint, requestFocus, requestFocus, requestFocusInWindow, requestFocusInWindow, resize, resize, revalidate, setComponentOrientation, setDropTarget, setEnabled, setFocusable, setFocusTraversalKeysEnabled, setForeground, setIgnoreRepaint, setLocale, setMaximumSize, setName, setPreferredSize, show, size, toString, transferFocus, transferFocusBackward, transferFocusUpCycleprotected Visualizer painter
protected java.awt.TextArea propViewer
protected javax.swing.JList episodeList
protected javax.swing.JScrollPane episodeScroller
protected javax.swing.JList iterationList
protected javax.swing.JScrollPane iterationScroller
protected java.awt.Container controlContainer
protected int cWidth
protected int cHeight
protected java.util.List<java.lang.String> episodeFiles
protected javax.swing.DefaultListModel episodesListModel
protected java.util.List<GameAnalysis> directGames
protected GameAnalysis curGA
protected javax.swing.DefaultListModel iterationListModel
protected SGDomain domain
protected boolean alreadyInitedGUI
public GameSequenceVisualizer(Visualizer v, SGDomain d, java.lang.String experimentDirectory)
v - the visualizer used to render statesd - the domain in which the games took placeexperimentDirectory - the path to the directory containing the game files.public GameSequenceVisualizer(Visualizer v, SGDomain d, java.util.List<GameAnalysis> games)
GameAnalysis objects to view.
By default the state visualizer will be 800x800 pixels.v - the visualizer used to render statesd - the domain in which the games took placegames - the games to viewpublic GameSequenceVisualizer(Visualizer v, SGDomain d, java.lang.String experimentDirectory, int width, int height)
v - the visualizer used to render statesd - the domain in which the games took placeexperimentDirectory - the path to the directory containing the game files.width - the width of the state visualizer canvasheight - the height of the state visualizer canvaspublic GameSequenceVisualizer(Visualizer v, SGDomain d, java.util.List<GameAnalysis> games, int w, int h)
GameAnalysis objects to view.v - the visualizer used to render statesd - the domain in which the games took placegames - the games to vieww - the width of the state visualizer canvash - the height of the state visualizer canvaspublic void init(Visualizer v, SGDomain d, java.lang.String experimentDirectory, int w, int h)
v - the visualizer used to render statesd - the domain in which the games took placeexperimentDirectory - the path to the directory containing the game files.w - the width of the state visualizer canvash - the height of the state visualizer canvaspublic void initWithDirectGames(Visualizer v, SGDomain d, java.util.List<GameAnalysis> games, int w, int h)
v - the visualizer used to render statesd - the domain in which the games took placegames - the games to vieww - the width of the state visualizer canvash - the height of the state visualizer canvaspublic void initGUI()