public class InvertedPendulum.ForceAction extends SimpleAction implements FullActionModel
InvertedPendulum.physParams
data member.SimpleAction.SimpleDeterministicAction
FullActionModel.FullActionModelHelper
Modifier and Type | Field and Description |
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protected double |
baseForce
The base noise to which noise will be added.
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protected InvertedPendulum.IPPhysicsParams |
physParams
The physics parameters to use
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actionObservers, domain, name
Constructor and Description |
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InvertedPendulum.ForceAction(java.lang.String name,
Domain domain,
double force,
InvertedPendulum.IPPhysicsParams physParams)
Initializes the force action
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Modifier and Type | Method and Description |
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java.util.List<TransitionProbability> |
getTransitions(State s,
GroundedAction groundedAction)
Returns the transition probabilities for applying this action in the given state with the given set of parameters.
|
protected State |
performActionHelper(State s,
GroundedAction groundedAction)
This method determines what happens when an action is applied in the given state with the given parameters.
|
applicableInState, getAllApplicableGroundedActions, getAssociatedGroundedAction, isParameterized, isPrimitive
addActionObserver, clearAllActionsObservers, deterministicTransition, equals, getAllApplicableGroundedActionsFromActionList, getDomain, getGroundedAction, getName, hashCode, performAction, performInEnvironment
protected double baseForce
protected InvertedPendulum.IPPhysicsParams physParams
public InvertedPendulum.ForceAction(java.lang.String name, Domain domain, double force, InvertedPendulum.IPPhysicsParams physParams)
name
- the name of the actiondomain
- the domain object to which the action will belong.force
- the base force this action applies; noise will be added to this force according to the InvertedPendulum.physParams
data member.physParams
- the InvertedPendulum.IPPhysicsParams
object specifying the physics to use for movementprotected State performActionHelper(State s, GroundedAction groundedAction)
Action
Action.performAction(burlap.oomdp.core.states.State, GroundedAction)
first copies the input state to pass
to this helper method. The resulting state (which may be s) should then be returned.performActionHelper
in class Action
s
- the state to perform the action ongroundedAction
- the GroundedAction
specifying the parameters to usepublic java.util.List<TransitionProbability> getTransitions(State s, GroundedAction groundedAction)
FullActionModel
TransitionProbability
objects. The list
is only required to contain transitions with non-zero probability.getTransitions
in interface FullActionModel
s
- the state from which the transition probabilities when applying this action will be returned.groundedAction
- the GroundedAction
specifying the parameters to use